![]() ![]() The building menu reflects those categories as tabs. Military camps also don’t produce anything themselves, but are your main tool to coordinate military actions.Logistical buildings don’t produce anything themselves, but are important to store and/or distribute wares and resources across your village and possible outposts.Processing buildings will turn those raw materials into wares like planks or bricks.Basic buildings gather raw resources, like wooden logs or stone fragments from natural sources.There are four different kinds of buildings: Most of them interact with each other, thus forming complex production and delivery chains. How do buildings work?Buildings are your main way to influence what happens in your game. The open menu also displays your stock of resources used in the construction of buildings on the left-hand side. On the bottom left, you have the building menu split into three tabs, plus a close button when it’s opened.In the bottom right, you have quick access to the resource monitor, unlock tracker, game statistics and the main menu.However, those are a very useful tool which helps you to not lose track of your Vikings’ issues - which can be quite difficult, once your village grows larger. You can select which kind of notifications you want to receive (if any). In the top right corner you receive notifications about current events on your hill. ![]() ![]() You can also set the game speed (including pause) and select your starting portal. In the top left corner you can view information about your Vikings as well as the time and date of the current level.It informs you about what’s going on with your Vikings and gives you control over the game through various buttons.Įlements of the static UI - clockwise from the top left: Static user interfaceThe static interface always stays on screen. ![]()
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